<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-18274286</id><updated>2011-12-14T18:56:32.576-08:00</updated><title type='text'>KEN WONG INTERVIEW</title><subtitle type='html'>CHARACTER DESIGNER FOR GAMES AND TV</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ken-wong-interview.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18274286/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ken-wong-interview.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Randall Sly</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_IVz6eiQYukI/TFQ3gtRuQkI/AAAAAAAAE2M/ao-Y6COTC_o/S220/WEBTAB.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-18274286.post-113025295365968975</id><published>2005-10-25T08:08:00.000-07:00</published><updated>2005-10-25T08:09:13.786-07:00</updated><title type='text'>BROUGHT TO YOU BY THE CHARACTER DESIGN BLOGSPOT</title><content type='html'>IF YOU WOULD LIKE TO SEE MORE CHARACTER DESIGNERS GO TO THE HOME PAGE BY &lt;a href="http://characterdesign.blogspot.com/"&gt;CLICKING HERE &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18274286-113025295365968975?l=ken-wong-interview.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ken-wong-interview.blogspot.com/feeds/113025295365968975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18274286&amp;postID=113025295365968975' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18274286/posts/default/113025295365968975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18274286/posts/default/113025295365968975'/><link rel='alternate' type='text/html' href='http://ken-wong-interview.blogspot.com/2005/10/brought-to-you-by-character-design.html' title='BROUGHT TO YOU BY THE CHARACTER DESIGN BLOGSPOT'/><author><name>Randall Sly</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_IVz6eiQYukI/TFQ3gtRuQkI/AAAAAAAAE2M/ao-Y6COTC_o/S220/WEBTAB.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18274286.post-113025268666285796</id><published>2005-10-25T07:57:00.000-07:00</published><updated>2005-11-23T06:51:01.083-08:00</updated><title type='text'>THE INTERVIEW</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/char_dinkus.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/889/598/320/char_dinkus.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Tell me a little bit about yourself, about your life? Where did you go to school, and what classes did you study?  What helped prepare you to become the artist that you are today?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I grew up in Adelaide, South Australia, and I studied multimedia at the&lt;br /&gt;University of South Australia. However I learnt most of what I know&lt;br /&gt;about art from reading books and involving myself in online art&lt;br /&gt;communities. The internet is a great environment for digital artists to&lt;br /&gt;learn from each other and advance their skills.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; How do you go about designing a character, and what goes through your mind, from start to end? (Please be very detailed and in depth with this&lt;br /&gt;question)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Design starts with a brief - a description or a purpose or a list of&lt;br /&gt;characteristics, that come from a creative designer, a writer, or&lt;br /&gt;whoever the client may be.&lt;br /&gt;&lt;br /&gt;Sometimes an image will form in my head straight away and I'll sketch&lt;br /&gt;it, then push it in different ways, trying to improve it. Other times I&lt;br /&gt;will examine the brief and think about all the ways I can meet the&lt;br /&gt;criteria, and what would be the most interesting, efficient or clear&lt;br /&gt;solution. I will sketch a lot, perhaps comes up with three or four ideas&lt;br /&gt;I like best, then develop those.&lt;br /&gt;&lt;br /&gt;The design process is commonly iterative - the client gives feedback at&lt;br /&gt;each stage.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What do you think really helps you out in designing a character?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When designing, it helps to have my mind in a flexible state. You know&lt;br /&gt;when you've spent a whole day trying to solve a problem, then the next&lt;br /&gt;morning the answer suddenly comes to you? That because your mind has&lt;br /&gt;relaxed and you can 'think' better. Ideally a designer will be in this&lt;br /&gt;state all the time.&lt;br /&gt;&lt;br /&gt;It helps to know enough about the character that you can get a variety&lt;br /&gt;of ideas, but not so much that there's no room for creativity.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;  From your own experience and maybe from some people that you know, what&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; should we put in our portfolio and what should we not?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It depends what kind of work you're looking for. A targeted portfolio is&lt;br /&gt;always better - adjust your portfolio depending on whether your&lt;br /&gt;prospective employer is a children's TV company, a small games studio&lt;br /&gt;specializing in horror games, or a film company. Show your best work,&lt;br /&gt;show a variety of themes/media/styles, show development from sketch to&lt;br /&gt;finished product. Demonstrate that you can design a 'standard' character&lt;br /&gt;(perhaps a Knight or a Demon) but also show inventiveness (like a zombie&lt;br /&gt;dentist). 'Designer' jobs are much more common than 'Character&lt;br /&gt;Designer', so include storyboards, environments, vehicle designs etc if&lt;br /&gt;you can. Remember that you are only as good as the worst item in your&lt;br /&gt;portfolio.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; What are some of the things that you have worked on?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I've done a little bit of work for TV show, comic and movie pitches, but&lt;br /&gt;most of my work has been in computer games.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; Is there a character design you have done that you are most proud of?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Actually I don't think very highly of my past character design work. I&lt;br /&gt;haven't properly designed characters in a while, and all my old work&lt;br /&gt;seems rather crappy now. Sorry!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; What are you working on now? (If you can tell us)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'm art directing a game called Bad Day L.A. (http://www.baddayla.com).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; Where is the place you would like to work if you had a choice?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There's no particular place or company I really dream of working at/for.&lt;br /&gt;My plan right now is to just go with the flow.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; Who do you think are the top character designers out there?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I don't really think of any particular people as 'character designers',&lt;br /&gt;they tend to exist as artists or designers who do characters, amongst&lt;br /&gt;other things.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; How do you go about coloring the character, what type of tools or media&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; do you use?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I almost always sketch with pencils and add color with Photoshop.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; What type of things do you love to draw, and why?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;People comment that I draw sad girls and fish a lot. I know why, but&lt;br /&gt;telling you would ruin the fun.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; What part of designing a character is most fun and easy, and what is&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; most hard?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The most fun is sketching and coming up with weird outlandish ideas,&lt;br /&gt;just letting my mind run amok. I'm not sure about easy... any section&lt;br /&gt;can be tricky, for different characters. The hardest part is probably&lt;br /&gt;trying to make both the client and myself happy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; What are some of your favorite character designs and least favorite,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; which you have seen?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I love a lot of characters in The Labyrinth, The Never-ending Story,&lt;br /&gt;Ninja Scroll and Porco Rosso. There are some I really love in the Star&lt;br /&gt;Wars movies and the Fifth Element. I love the Hellboy (the comic, not&lt;br /&gt;the movie) characters.&lt;br /&gt;&lt;br /&gt;Without a doubt the stupidest character design ever is the main&lt;br /&gt;character in Yu-Gi-Oh. You don't want to get me started on that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; What is your most favorite subject to draw?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I don't know. Cubes? Cubes are nice and easy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; What inspired you to become a Character Designer?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Nothing in particular... looking back, I have always liked coming up&lt;br /&gt;with character designs. I remember drawing ideas for creatures when I&lt;br /&gt;was about 8. I started designing characters when a game designer saw&lt;br /&gt;some of my art and asked me to design some characters for him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; What are some of the neat things you have learned from other artists&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; that you have worked with or seen?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hmm. Neat things. Honestly 'neat' doesn't apply itself very well to art.&lt;br /&gt;'Neat' has connotations of being simple, quick and yet ingenious. The&lt;br /&gt;things I have learnt from other artists are rarely quick, they tend to&lt;br /&gt;involve looking at things from a different perspective, or breaking some&lt;br /&gt;rules that I thought existed. When you learn something from another&lt;br /&gt;artist, often it will take a long time and/or a lot of hard work to&lt;br /&gt;really understand it and use it well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; What wisdom could you give us, about being a character designer? Do you&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; have any tips you could give?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don't take anything for granted. Explore the possibilities. Whenever&lt;br /&gt;possible, be adventurous and trying to design something unexpected and&lt;br /&gt;non-clichés. Clichés are horrible.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; If people would like to contact you, how would you like to be contacted?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; (Email, Webpage)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;ken@kenart.net&lt;br /&gt;www.kenart.net&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; Finally, do you have any of your art work for sale (sketchbook, prints,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; or anything) for people that like your work can know where and when to&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; buy it?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Nope. Nothing for sale, I'm afraid. Just look at my website, it has all&lt;br /&gt;my best stuff and it's free.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;IF YOU WOULD LIKE TO KNOW MORE ABOUT KEN WONG GO TO&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;www.kenart.net&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://characterdesign.blogspot.com/"&gt;CLICK HERE TO GO BACK TO THE CHARACTER DESIGN HOMEPAGE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18274286-113025268666285796?l=ken-wong-interview.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ken-wong-interview.blogspot.com/feeds/113025268666285796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18274286&amp;postID=113025268666285796' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18274286/posts/default/113025268666285796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18274286/posts/default/113025268666285796'/><link rel='alternate' type='text/html' href='http://ken-wong-interview.blogspot.com/2005/10/interview.html' title='THE INTERVIEW'/><author><name>Randall Sly</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_IVz6eiQYukI/TFQ3gtRuQkI/AAAAAAAAE2M/ao-Y6COTC_o/S220/WEBTAB.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18274286.post-113025222241193528</id><published>2005-10-25T07:36:00.000-07:00</published><updated>2005-10-25T07:57:02.420-07:00</updated><title type='text'>HERE ARE SOME OF HIS DESIGNS</title><content type='html'>&lt;a href="http://characterdesign.blogspot.com/"&gt;CLICK HERE TO GO BACK TO THE CHARACTER DESIGN HOMEPAGE&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/char_clara.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/char_clara.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/char_lantern.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/char_lantern.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/char_rrh.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/char_rrh.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/char_ozma.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/char_ozma.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/char_strawh.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/char_strawh.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/char_tech.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/char_tech.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/char_voodoo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/char_voodoo.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/illo_after.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/illo_after.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/illo_alexisi.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/illo_alexisi.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/illo_autumn.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/illo_autumn.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/illo_hall2k2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/illo_hall2k2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/illo_selah.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/illo_selah.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/illo_surrounded.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/illo_surrounded.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/kibblesworth.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/kibblesworth.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/misc_achilles.jpg"&gt;&lt;img area="57920" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/misc_achilles.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/889/598/1600/misc_pn.jpg"&gt;&lt;img area="81600" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/889/598/320/misc_pn.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://characterdesign.blogspot.com/"&gt;CLICK HERE TO GO BACK TO THE CHARACTER DESIGN HOMEPAGE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18274286-113025222241193528?l=ken-wong-interview.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ken-wong-interview.blogspot.com/feeds/113025222241193528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18274286&amp;postID=113025222241193528' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18274286/posts/default/113025222241193528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18274286/posts/default/113025222241193528'/><link rel='alternate' type='text/html' href='http://ken-wong-interview.blogspot.com/2005/10/here-are-some-of-his-designs.html' title='HERE ARE SOME OF HIS DESIGNS'/><author><name>Randall Sly</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_IVz6eiQYukI/TFQ3gtRuQkI/AAAAAAAAE2M/ao-Y6COTC_o/S220/WEBTAB.gif'/></author><thr:total>3</thr:total></entry></feed>
